CirclesLab — by Emeka Igbokwe-Azogu

Unity tools, games and software systems.

CirclesLab builds practical tools for creators, atmospheric worlds for players, and professional software for real operations—without losing the human spark behind the work.

Choose a path into CirclesLab.

Six projects, one solo developer.

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Tools other developers build with. — made by me

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Worldsmith — planet generation and population toolkit

Worldsmith

Generate whole planets — terrain, surface features, and a living world of settlements — on a true curved surface.

Explore Worldsmith →
Infinity Combo Editor — visual combo authoring for Unity

Infinity Combo Editor

A visual combo-authoring layer for action games — build attack chains without hand-coded state machines.

Explore Infinity Combo Editor →
Optimization Kit Pro — Unity performance toolkit

Optimization Kit Pro

30+ scene scanners, runtime culling, streaming and adaptive quality — profile and fix without leaving the editor.

Explore Optimization Kit Pro →

Can't afford a tool right now?

Buy one and review it for a free pick of your own — or pitch me if you're a creator who'd put a key to good use.

Check the Reviews Program →

Development notes are coming to the CirclesLab blog.

No placeholder articles—just a prepared home for future writing about Unity tooling, game development and professional systems.

Building more than just games.

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As President of the Game Development Club at Eastern Mediterranean University, I organized game jams and ran mentoring sessions — helping students go from "I haven't learned anything yet" to shipping their first working prototype.